using System.Collections.Generic; namespace MoleMole.Config { public class ConfigGroupAIMinionOld { public enum MoveType { Sync = 0, Follow = 1, Free = 2 } public enum AttackType { Trigger = 0, Free = 1 } public string MonsterName; public string AIName; public MoveType DefaultMoveType; public AttackType DefaultAttackType; public ConfigGroupAIMinionParamOld[] AIParams = new ConfigGroupAIMinionParamOld[0]; public Dictionary TriggerAtcions = new Dictionary(); } }