namespace MoleMole.Config { public class ConfigMonsterCommonArguments : ConfigEntityCommonArguments { public float HP; public float Attack; public float Defence; public float? FadeInHeight; public float BePushedSpeedRatio; public float BePushedSpeedRatioThrow; public float HitboxInactiveDelay = 0.45f; public float UseTransparentShaderDistanceThreshold = 2.1f; public bool UseSwitchShader = true; public bool UseEliteShader = true; } }