using System; using UnityEngine; namespace MoleMole.Config { public class ConfigMonsterEliteArguments { public float HPRatio = 1f; public float DefenseRatio = 1f; public float AttackRatio = 1f; public float DebuffResistanceRatio; public string HexColorElite1 = "#FFCC00B9"; [NonSerialized] public Color EliteColor1; public float EliteEmissionScaler1 = 1f; public float EliteNormalDisplacement1 = 0.02f; public string HexColorElite2 = "#FFD84449"; [NonSerialized] public Color EliteColor2; public float EliteEmissionScaler2 = 1f; public float EliteNormalDisplacement2 = 0.04f; } }