namespace MoleMole.Config { public class KianaWeaponAttach : ConfigWeaponAttach { public const string LEFT_PART_PATH = "LeftPistol"; public const string RIGHT_PART_PATH = "RightPistol"; public const string LEFT_ATTACH_POINT = "WeaponLeftHand"; public const string RIGHT_ATTACH_POINT = "WeaponRightHand"; public const string AVATAR_LEFT_GUN_ATTACH_POINT_NAME = "LeftGunPoint"; public const string LEFT_GUN_ATTACH_POINT_TRANSFORM = "LeftPistol/LeftGunPoint"; public const string AVATAR_RIGHT_GUN_ATTACH_POINT_NAME = "RightGunPoint"; public const string RIGHT_GUN_ATTACH_POINT_TRANSFORM = "RightPistol/RightGunPoint"; public string WeaponEffectPattern; public override WeaponAttach.WeaponAttachHandler GetAttachHandler() { return WeaponAttach.KianaAttachHandler; } public override WeaponAttach.RuntimeWeaponAttachHandler GetRuntimeWeaponAttachHandler() { return WeaponAttach.KianaRuntimeAttachHandler; } public override WeaponAttach.WeaponDetachHandler GetDetachHandler() { return WeaponAttach.KianaDetachHandler; } } }