namespace MoleMole.Config { public class MeiWeaponAttach : ConfigWeaponAttach { public const string SHORT_PART_PATH = "ShortSword"; public const string LONG_PART_PATH = "LongSword"; public const string SHORT_LEFT_ATTACH_POINT = "WeaponLeftHand"; public const string SHORT_RIGHT_ATTACH_POINT = "WeaponRightHand"; public const string LONG_RIGHT_ATTACH_POINT = "WeaponRightHand"; public string WeaponEffectPattern; public override WeaponAttach.WeaponAttachHandler GetAttachHandler() { return WeaponAttach.MeiAttachHandler; } public override WeaponAttach.RuntimeWeaponAttachHandler GetRuntimeWeaponAttachHandler() { return WeaponAttach.MeiRuntimeAttachHandler; } public override WeaponAttach.WeaponDetachHandler GetDetachHandler() { return WeaponAttach.MeiDetachHandler; } } }