namespace MoleMole.Config { public class TargetLockedAnimatedColliderDetect : ConfigEntityAttackPattern { public string ColliderEntryName; public float MaxLockDistance; public float ScatteringDistance; public bool StopOnFirstContact; public bool LockX; public bool dontDestroyWhenEvade; public bool DestroyOnOwnerBeHitCanceled; public bool brokenEnemyDragged; public TargetLockedAnimatedColliderDetect() { patternMethod = ComplexAttackPattern.TargetLockedAnimatedColliderDetectAttack; } } }