using System; using UnityEngine; namespace MoleMole.Config { public class TrailData { public bool clockwise = true; public int points = 5; public float totalPolar = (float)Math.PI * 2f; public float startPolarOffset; public float radiusX = 1f; public float radiusY = 1f; public float liftY = 1f; public Vector3 rotate = Vector3.zero; public Vector3 position = Vector3.zero; public TrailData() { clockwise = true; points = 5; totalPolar = (float)Math.PI * 2f; startPolarOffset = 0f; radiusX = 1f; radiusY = 1f; liftY = 1f; rotate = Vector3.zero; position = Vector3.zero; } public TrailData(bool clockwise, int points, float totalPolar, float startPolarOffset, float radiusX, float radiusY, float liftY, Vector3 rotate, Vector3 position) { this.clockwise = clockwise; this.points = points; this.totalPolar = totalPolar; this.startPolarOffset = startPolarOffset; this.radiusX = radiusX; this.radiusY = radiusY; this.liftY = liftY; this.rotate = rotate; this.position = position; } } }