using System.Collections; using UnityEngine; namespace MoleMole { public class DevLevelActorPlugin : BaseActorPlugin { public MonoDevLevel _devLevel; public DevLevelActorPlugin(MonoDevLevel devLevel) { _devLevel = devLevel; } public override bool OnEvent(BaseEvent evt) { if (evt is EvtStageReady) { OnStageReady((EvtStageReady)evt); } return false; } private void OnStageReady(EvtStageReady evt) { } private IEnumerator WaitAndDo() { yield return new WaitForSeconds(3f); HPProfile.Begin(); Singleton.Instance.CreatePropObject(562036737u, "InvisibleProp", 0f, 0f, Vector3.zero, Vector3.forward); HPProfile.End("1st invincible prop"); yield return null; HPProfile.Begin(); Singleton.Instance.CreatePropObject(562036737u, "InvisibleProp", 0f, 0f, Vector3.zero, Vector3.forward); HPProfile.End("2nd invincible prop"); HPProfile.Begin(); Singleton.Instance.TriggerEntityEffectPattern("Monster_No_Break_Hit", Vector3.zero, Vector3.forward, Vector3.one, Singleton.Instance.levelEntity); HPProfile.End("1st effect"); HPProfile.Begin(); Singleton.Instance.TriggerEntityEffectPattern("Monster_No_Break_Hit", Vector3.zero, Vector3.forward, Vector3.one, Singleton.Instance.levelEntity); HPProfile.End("2st effect"); } private IEnumerator WaitAndSpawnGoodsAndProps() { yield return new WaitForSeconds(2f); LDDropDataItem.GetLDDropDataItemByName("HPMedic").CreateDropGoods(new Vector3(-6f, 0f, 6f), Vector3.forward); LDDropDataItem.GetLDDropDataItemByName("SPMedic").CreateDropGoods(new Vector3(-5f, 0f, 6f), Vector3.forward); LDDropDataItem.GetLDDropDataItemByName("Coin").CreateDropGoods(new Vector3(-4f, 0f, 6f), Vector3.forward); LDDropDataItem.GetLDDropDataItemByName("Boost").CreateDropGoods(new Vector3(-3f, 0f, 6f), Vector3.forward); LDDropDataItem.GetLDDropDataItemByName("Crit").CreateDropGoods(new Vector3(-2f, 0f, 6f), Vector3.forward); LDDropDataItem.GetLDDropDataItemByName("Shielded").CreateDropGoods(new Vector3(-1f, 0f, 6f), Vector3.forward); Singleton.Instance.CreateStageExitField(562036737u, new Vector3(1f, 0f, 6f), Vector3.forward); Singleton.Instance.CreatePropObject(562036737u, "GeneralBox", 100000f, 0f, new Vector3(3f, 0f, 6f), Vector3.forward); Singleton.Instance.CreatePropObject(562036737u, "AdvancedBox", 10f, 0f, new Vector3(5f, 0f, 6f), Vector3.forward); Singleton.Instance.CreatePropObject(562036737u, "JokeBox", 10f, 0f, new Vector3(-6f, 0f, 4f), Vector3.forward); Singleton.Instance.CreatePropObject(562036737u, "Barrel", 10f, 100f, new Vector3(-4f, 0f, 4f), Vector3.forward); Singleton.Instance.CreateBarrierField(562036737u, "Barrier_01", new Vector3(0f, 0f, -6f), Vector3.right, 3f); Singleton.Instance.CreatePropObject(562036737u, "Switch", 10f, 0f, new Vector3(-2f, 0f, 4f), Vector3.forward); uint id = Singleton.Instance.CreatePropObject(562036737u, "Trap_Fire", 10f, 0f, new Vector3(4f, 0f, 4f), Vector3.forward); Singleton.Instance.EnableFireProp(id, 5f, 3f); Singleton.Instance.CreatePropObject(562036737u, "Trap_Palsy_Bomb", 10f, 100f, new Vector3(7f, 0f, 4f), Vector3.forward); Singleton.Instance.CreatePropObject(562036737u, "Trap_Palsy", 10f, 100f, new Vector3(0f, 0f, 2f), Vector3.forward); Singleton.Instance.CreateEquipItem(562036737u, 20001, new Vector3(5f, 0f, -7f), Vector3.forward, true); Singleton.Instance.CreateStigmataItem(562036737u, 30001, new Vector3(6f, 0f, -7f), Vector3.forward, true); Singleton.Instance.CreateMaterialItem(562036737u, 1001, new Vector3(7f, 0f, -7f), Vector3.forward, true); Singleton.Instance.CreateAvatarFragmentItem(562036737u, 10101, new Vector3(8f, 0f, -7f), Vector3.forward, true); } } }