using UnityEngine; using UnityEngine.UI; namespace MoleMole { public class MonoAvatarStar : MonoBehaviour { private const int MAX_STAR = 5; public int star; private Image _image; public void Awake() { _image = base.transform.Find("Image").GetComponent(); } public void SetupView(int star) { this.star = star; if (_image == null) { _image = base.transform.Find("Image").GetComponent(); } _image.sprite = Miscs.GetSpriteByPrefab(MiscData.Config.AvatarStarIcons[this.star]); } } }