using UnityEngine; namespace MoleMole { public abstract class MonoLightProbEntityBase : MonoBehaviour { public LightProbProperties properties; public float radius = 1f; public Vector3 XZPosition { get { return new Vector3(base.transform.position.x, 0f, base.transform.position.z); } } private void OnDrawGizmosSelected() { Color bodyColor = properties.bodyColor; bodyColor.a = 1f; Gizmos.color = bodyColor; Gizmos.DrawSphere(base.transform.position, 0.5f); bodyColor.a = 0.3f; Gizmos.color = bodyColor; Gizmos.DrawSphere(base.transform.position, radius); } } }