using BehaviorDesigner.Runtime.Tasks; namespace MoleMole { public class SetSkillAnimatorPattern : Action { public string skillName; public string animatorEventPatternName; public override TaskStatus OnUpdate() { BaseMonoAnimatorEntity component = GetComponent(); if (component is BaseMonoMonster) { BaseMonoMonster baseMonoMonster = component as BaseMonoMonster; baseMonoMonster.SetSoleSkillAnimatorEventPattern(skillName, animatorEventPatternName); } return TaskStatus.Success; } } }