using BehaviorDesigner.Runtime; using UnityEngine; namespace MoleMole { public class SharedLayerMask : SharedVariable { public override string ToString() { return mValue.ToString(); } public static implicit operator SharedLayerMask(LayerMask value) { SharedLayerMask sharedLayerMask = new SharedLayerMask(); sharedLayerMask.mValue = value; return sharedLayerMask; } } }