using System; using MoleMole.Config; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace MoleMole { public class SkillPointExchangeDialogContext : BaseDialogContext { private CanvasTimer _timer; private Text _nextRecoverTimeText; public SkillPointExchangeDialogContext() { config = new ContextPattern { contextName = "StaminaExchangeDialogContext", viewPrefabPath = "UI/Menus/Dialog/SkillPointExchangeDialog" }; } protected override void BindViewCallbacks() { BindViewCallback(base.view.transform.Find("Dialog/Content/DoubleButton/OKBtn").GetComponent