using System.Collections.Generic; using MoleMole.Config; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using proto; namespace MoleMole { public class TechTreeNodeDialogContext : BaseSequenceDialogContext { private CabinTechTreeNode _data; public TechTreeNodeDialogContext(CabinTechTreeNode data) { config = new ContextPattern { contextName = "TechTreeNodeDialogContext", viewPrefabPath = "UI/Menus/Dialog/TechTreeNodeDialog" }; _data = data; } protected override void BindViewCallbacks() { BindViewCallback(base.view.transform.Find("BG"), EventTriggerType.PointerClick, OnBGClick); BindViewCallback(base.view.transform.Find("Dialog/CloseBtn").GetComponent