%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Island_Background_Material_01 m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_ShaderKeywords: ALPHA_ORIG _EMISSION m_LightmapFlags: 1 m_CustomRenderQueue: 2000 stringTagMap: Distortion: None m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: 790aebe2602902b4599ec19db486a7dc, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _NormalMap1 second: m_Texture: {fileID: 2800000, guid: 95aa80ee6d310e04194046fddfb80d30, type: 3} m_Scale: {x: 14, y: 14} m_Offset: {x: 0, y: 0} - first: name: _NormalMap2 second: m_Texture: {fileID: 2800000, guid: 95aa80ee6d310e04194046fddfb80d30, type: 3} m_Scale: {x: 19.7, y: 20} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _AspectRatio second: 1 - first: name: _BloomFactor second: 0.2 - first: name: _BrushScaleX second: 1 - first: name: _BrushScaleY second: 1 - first: name: _BrushUVScaleX second: 1 - first: name: _BrushUVScaleY second: 1 - first: name: _BumpScale second: 1 - first: name: _BumpScale0 second: 14 - first: name: _BumpScale1 second: 20 - first: name: _Caustic second: 1 - first: name: _CausticScale second: 1 - first: name: _CurveAmplify second: 1.9 - first: name: _Cutoff second: 0.5 - first: name: _DTIntensity second: 5 - first: name: _DTNormalDisplacment second: 0 - first: name: _DTPlaySpeed second: 0 - first: name: _DTUVScaleInX second: 1 - first: name: _DTUVScaleInY second: 1 - first: name: _DetailNormalMapScale second: 1 - first: name: _Distortion second: 0 - first: name: _DstBlend second: 0 - first: name: _EmissionBloomFactor second: 1 - first: name: _EmissionFactor second: 0 - first: name: _EmissionFactorFromTexToggle second: 0 - first: name: _EmissionScaleUI second: 0 - first: name: _EmissionScaler second: 1 - first: name: _EmitterWidth second: 1 - first: name: _FadeDistance second: 0 - first: name: _FadeDistanceScale second: 1 - first: name: _FadeOffset second: 0 - first: name: _FogColorIntensity second: 0.01 - first: name: _FogEffectLimit second: 0.5 - first: name: _FogEffectStart second: 0 - first: name: _FogIntensity second: 0.01 - first: name: _FogStartDistance second: 50 - first: name: _Glossiness second: 0.5 - first: name: _LightArea second: 0.51 - first: name: _MainAlpha second: 1 - first: name: _MaxOutlineZOffset second: 1 - first: name: _Metallic second: 0 - first: name: _Mode second: 0 - first: name: _OcclusionStrength second: 1 - first: name: _Opaqueness second: 1 - first: name: _Outline second: 0.005 - first: name: _OutlineAlpha second: 1 - first: name: _OutlineCamStart second: 1000 - first: name: _OutlineMax second: 0.005 - first: name: _OutlineMin second: 0.002 - first: name: _OutlineWidth second: 0.07 - first: name: _Parallax second: 0.02 - first: name: _RGBias second: 0 - first: name: _RGBloomFactor second: 1 - first: name: _RGRatio second: 0.5 - first: name: _RGScale second: 1 - first: name: _RGShininess second: 1 - first: name: _Reflectivity second: 0.5 - first: name: _RimGlow second: 0 - first: name: _SPIntensity second: 0.5 - first: name: _SPNoiseScaler second: 1 - first: name: _SPTransition second: 0 - first: name: _SPTransitionBloomFactor second: 1 - first: name: _SPTransitionEmissionScaler second: 1 - first: name: _Scale second: 0.01 - first: name: _SecondShadow second: 0.51 - first: name: _Shininess second: 5.7 - first: name: _Shininess1 second: 500 - first: name: _Shininess2 second: 1000 - first: name: _ShininessNormal second: 4.81 - first: name: _SpecMulti second: 0.2 - first: name: _SpecialState second: 0 - first: name: _SrcBlend second: 1 - first: name: _TexOffsetX second: 0 - first: name: _TexScaleX second: 1 - first: name: _UVSec second: 0 - first: name: _VertexAlphaFactor second: 0 - first: name: _ZWrite second: 1 m_Colors: - first: name: _BrightColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _BumpVelocity0 second: {r: -0.01, g: 0.005, b: 0, a: 0} - first: name: _BumpVelocity1 second: {r: 0.01, g: -0.005, b: 0, a: 0} - first: name: _BumpVelocity2 second: {r: -0.03, g: 0.015, b: 0, a: 0} - first: name: _CausticVelocity second: {r: 0, g: 0, b: 0, a: 0} - first: name: _ClipPlane second: {r: 0, g: 0, b: 0, a: 0} - first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} - first: name: _CurveAmplify second: {r: 4.2, g: 4.3, b: 1, a: 1} - first: name: _DTFresnel second: {r: 1, g: 1, b: 0, a: 0} - first: name: _DarkColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _EmissionColor second: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1} - first: name: _EmissionColorUI second: {r: 1, g: 1, b: 1, a: 1} - first: name: _FirstShadowMultColor second: {r: 0.60887843, g: 0.54111373, b: 0.6901961, a: 1} - first: name: _FlashAttenFactors second: {r: 1, g: 0, b: 0, a: 0} - first: name: _FlashColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _FogColorFar second: {r: 1, g: 0, b: 0, a: 1} - first: name: _FogColorNear second: {r: 1, g: 0, b: 0, a: 1} - first: name: _FresnelFactors second: {r: 1, g: 1, b: 0, a: 0} - first: name: _FresnelParams second: {r: 5, g: 1, b: 0, a: 0} - first: name: _LightDir second: {r: 6.5, g: 1.22, b: -9.69, a: 0} - first: name: _LightDir1 second: {r: -1.27, g: -2.94, b: -6.19, a: 0} - first: name: _LightDir2 second: {r: 2.61, g: 2.08, b: -6.45, a: 0} - first: name: _LightSpecColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _MainColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _NormalCenter second: {r: 0.19, g: 0.52, b: 0, a: 1} - first: name: _OutlineColor second: {r: 0.105882354, g: 0.078431375, b: 0.07058824, a: 1} - first: name: _RGColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _RefColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _RefractionColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _RimColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _SPOutlineColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _SPTransitionColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _SecondDarkColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _SecondShadowMultColor second: {r: 0.61960787, g: 0.56078434, b: 0.6901961, a: 1} - first: name: _ShadowMultColor second: {r: 0.9, g: 0.7, b: 0.75, a: 1} - first: name: _SpecularColor second: {r: 0.246, g: 0.22612466, b: 0.17183824, a: 1} - first: name: _TileSize second: {r: 1, g: 1, b: 0, a: 1} - first: name: _TintColor second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}