using System; public class AkAuxSendValue : IDisposable { private IntPtr swigCPtr; protected bool swigCMemOwn; public uint auxBusID { get { return AkSoundEnginePINVOKE.CSharp_AkAuxSendValue_auxBusID_get(swigCPtr); } set { AkSoundEnginePINVOKE.CSharp_AkAuxSendValue_auxBusID_set(swigCPtr, value); } } public float fControlValue { get { return AkSoundEnginePINVOKE.CSharp_AkAuxSendValue_fControlValue_get(swigCPtr); } set { AkSoundEnginePINVOKE.CSharp_AkAuxSendValue_fControlValue_set(swigCPtr, value); } } internal AkAuxSendValue(IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = cPtr; } internal static IntPtr getCPtr(AkAuxSendValue obj) { return (obj != null) ? obj.swigCPtr : IntPtr.Zero; } ~AkAuxSendValue() { Dispose(); } public virtual void Dispose() { lock (this) { if (swigCPtr != IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AkSoundEnginePINVOKE.CSharp_delete_AkAuxSendValue(swigCPtr); } swigCPtr = IntPtr.Zero; } GC.SuppressFinalize(this); } } }