using UnityEngine; namespace CinemaDirector { [CutsceneItem("Transform", "Detach Children", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })] public class DetachChildrenEvent : CinemaActorEvent { public override void Trigger(GameObject actor) { if (actor != null) { actor.transform.DetachChildren(); } } public override void Reverse(GameObject actor) { } } }