using System.Collections.Generic; using UnityEngine; namespace CinemaDirector { [TrackGroup("MultiActor Track Group", new TimelineTrackGenre[] { TimelineTrackGenre.MultiActorTrack })] public class MultiActorTrackGroup : TrackGroup { [SerializeField] private List actors = new List(); public List Actors { get { return actors; } set { actors = value; } } } }