using UnityEngine; namespace CinemaDirector { [CutsceneItem("Physics", "Wake Up", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })] public class RigidbodyWakeUpEvent : CinemaActorEvent { public override void Trigger(GameObject actor) { Rigidbody component = actor.GetComponent(); if (component != null) { component.WakeUp(); } } public override void Reverse(GameObject actor) { Rigidbody component = actor.GetComponent(); if (component != null) { component.Sleep(); } } } }