using UnityEngine; namespace CinemaDirector { [CutsceneItem("Animator", "Set Float", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem, CutsceneItemGenre.MecanimItem })] public class SetFloatAnimatorEvent : CinemaActorEvent { public string FloatName; public float Value; public override void Trigger(GameObject actor) { Animator component = actor.GetComponent(); if (!(component == null)) { component.SetFloat(FloatName, Value); } } } }