using UnityEngine; namespace CinemaDirector { [CutsceneItem("Animator", "Set IK Position", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })] public class SetIKPositionAnimatorEvent : CinemaActorEvent { public AvatarIKGoal Goal; public Vector3 GoalPosition; public override void Trigger(GameObject actor) { Animator component = actor.GetComponent(); if (!(component == null)) { component.SetIKPosition(Goal, GoalPosition); } } } }