using UnityEngine; namespace CinemaDirector { [CutsceneItem("Animator", "Set Look At Position", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem, CutsceneItemGenre.MecanimItem })] public class SetLookAtPositionAnimatorEvent : CinemaActorEvent { public Transform LookAtPosition; public override void Trigger(GameObject actor) { Animator component = actor.GetComponent(); if (!(component == null)) { component.SetLookAtPosition(LookAtPosition.position); } } } }