using UnityEngine; namespace CinemaDirector { [CutsceneItem("Animator", "Set Target", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })] public class SetTargetAnimatorEvent : CinemaActorEvent { public AvatarTarget TargetIndex; public float TargetNormalizedTime; public override void Trigger(GameObject actor) { Animator component = actor.GetComponent(); if (!(component == null)) { component.SetTarget(TargetIndex, TargetNormalizedTime); } } } }