using UnityEngine; namespace CinemaDirector { [CutsceneItem("Utility", "Storyboard", new CutsceneItemGenre[] { CutsceneItemGenre.GlobalItem })] public class StoryboardEvent : CinemaGlobalEvent { public string FolderName = "Storyboard"; public static int Count; public override void Trigger() { ScreenCapture.CaptureScreenshot(string.Format("Assets\\{0}{1}.png", base.gameObject.name, Count++)); } } }