using UnityEngine; namespace PigeonCoopToolkit.Effects.Trails { public class PCTrailPoint { public Vector3 Forward; public Vector3 Position; public int PointNumber; private float _timeActive; private float _distance; public virtual void Update(float deltaTime) { _timeActive += deltaTime; } public float TimeActive() { return _timeActive; } public void SetTimeActive(float time) { _timeActive = time; } public void SetDistanceFromStart(float distance) { _distance = distance; } public float GetDistanceFromStart() { return _distance; } } }