using UnityEngine; [ExecuteInEditMode] public class CharacterRender : MonoBehaviour { public Texture[] textures; public float mipMapBias = -1f; private void Start() { SetMipMapBias(mipMapBias); } private void OnEnable() { SetMipMapBias(mipMapBias); } private void OnDisable() { SetMipMapBias(0f); } private void SetMipMapBias(float bias) { Texture[] array = textures; foreach (Texture texture in array) { texture.mipMapBias = bias; } } }