using System; namespace MoleMole { public static class AvatarInputControllerData { public const string JOYSTICK_UP_PREFAB_PATH = "Levels/InLevelUI/JoyStickUp"; public const string JOYSTICK_DOWN_PREFAB_PATH = "Levels/InLevelUI/JoyStickDown"; public const int STICK_BUTTON_DOWN_RADIUS = 320; public const int STICK_BUTTON_LEAVE_RADIUS = 450; public const string ATTACK_BTN_UP_PREFAB_PATH = "Levels/InLevelUI/FuncBtnUp"; public const string ATTACK_BTN_DOWN_PREFAB_PATH = "Levels/InLevelUI/FuncBtnDown"; public const float IP5_IP6_RATIO = 1.125f; public const int ATTACK_BUTTON_RADIUS = 84; public const int SCREEN_DEFAULT_START_X = 0; public const int SCREEN_DEFAULT_END_X = 4096; public const int SCREEN_DEFAULT_START_Y = 0; public const uint POLE_KEY_JOY_MODE = 1u; public const int ATTACK_BUTTON_ID = 1; public const int SKILL_BUTTON_1_ID = 2; public const int SKILL_BUTTON_2_ID = 3; public static uint GetControlTypeByCamearAndControlType(uint contType) { if (contType == 1) { return 1u; } throw new Exception("Invalid Type or State!"); } } }