using MoleMole.Config; using UnityEngine.EventSystems; using UnityEngine.UI; using proto; namespace MoleMole { public class ChangeChatRoomDialogContext : BaseDialogContext { public ChangeChatRoomDialogContext() { config = new ContextPattern { contextName = "ChangeChatRoomDialogContext", viewPrefabPath = "UI/Menus/Dialog/Chat/ChangeChatRoomDialog" }; } protected override void BindViewCallbacks() { BindViewCallback(base.view.transform.Find("Dialog/Content/DoubleButton/OKBtn").GetComponent