using FullInspector; namespace MoleMole.Config { public class AnimatorEventTriggerEffectPattern : AnimatorEvent { public string EffectPatternName; [InspectorNullable] public string Predicate1; [InspectorNullable] public string Predicate2; public override void HandleAnimatorEvent(BaseMonoAnimatorEntity entity) { entity.TriggerEffectPattern(EffectPatternName, Predicate1, Predicate2); } } }