using System; namespace MoleMole.Config { public class ConfigAvatarStateMachinePattern : ConfigEntityStateMachinePattern { public float IdleCD; public string SwitchInAnimatorStateName = "SwitchInFast"; [NonSerialized] public int SwitchInAnimatorStateHash; public string SwitchOutAnimatorStateName = "SwitchOut"; [NonSerialized] public int SwitchOutAnimatorStateHash; } }