using System.Collections.Generic; namespace MoleMole.Config { public class ConfigBuffDebuffResistance { public List ResistanceBuffDebuffs = new List(); public float ResistanceRatio; public float DurationRatio; public ConfigBuffDebuffResistance(AbilityState[] abilityStates, float resistRatio, float durationRatio) { for (int i = 0; i < abilityStates.Length; i++) { ResistanceBuffDebuffs.Add(abilityStates[i]); } ResistanceRatio = resistRatio; DurationRatio = durationRatio; } } }