using System; namespace MoleMole.Config { public class ConfigWeapon { public int WeaponID; [NonSerialized] public WeaponMetaData Meta; public EntityRoleName OwnerRole; public ConfigWeaponAttach Attach; public ConfigEntityWeaponAdditionalAbilityEntry[] AdditionalAbilities = ConfigEntityWeaponAdditionalAbilityEntry.EMPTY; public ConfigEffectOverlayEntry[] EffectOverlays = ConfigEffectOverlayEntry.EMPTY; public ConfigEffectOverlayEntry[] EffectOverrides = ConfigEffectOverlayEntry.EMPTY; } }