namespace MoleMole.Config { [GeneratePartialHash(CombineGeneratedFile = true)] public class DamageByAttackProperty : ConfigAbilityAction, IHashable { public ConfigEntityAttackProperty AttackProperty; public ConfigEntityAttackEffect AttackEffect; public ConfigEntityCameraShake CameraShake; public void ObjectContentHashOnto(ref int lastHash) { if (AttackProperty != null) { HashUtils.ContentHashOnto(AttackProperty.DamagePercentage, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.AddedDamageValue, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.NormalDamage, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.NormalDamagePercentage, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.FireDamage, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.FireDamagePercentage, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.ThunderDamage, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.ThunderDamagePercentage, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.IceDamage, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.IceDamagePercentage, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.AlienDamage, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.AlienDamagePercentage, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.AniDamageRatio, ref lastHash); HashUtils.ContentHashOnto((int)AttackProperty.HitType, ref lastHash); HashUtils.ContentHashOnto((int)AttackProperty.HitEffect, ref lastHash); HashUtils.ContentHashOnto((int)AttackProperty.HitEffectAux, ref lastHash); HashUtils.ContentHashOnto((int)AttackProperty.KillEffect, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.FrameHalt, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.RetreatVelocity, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.IsAnimEventAttack, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.IsInComboCount, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.SPRecover, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.WitchTimeRatio, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.NoTriggerEvadeAndDefend, ref lastHash); HashUtils.ContentHashOnto(AttackProperty.NoBreakFrameHaltAdd, ref lastHash); HashUtils.ContentHashOnto((int)AttackProperty.AttackTargetting, ref lastHash); if (AttackProperty.CategoryTag != null) { AttackResult.AttackCategoryTag[] categoryTag = AttackProperty.CategoryTag; foreach (AttackResult.AttackCategoryTag value in categoryTag) { HashUtils.ContentHashOnto((int)value, ref lastHash); } } } if (AttackEffect != null) { HashUtils.ContentHashOnto(AttackEffect.EffectPattern, ref lastHash); HashUtils.ContentHashOnto(AttackEffect.SwitchName, ref lastHash); HashUtils.ContentHashOnto(AttackEffect.MuteAttackEffect, ref lastHash); HashUtils.ContentHashOnto((int)AttackEffect.AttackEffectTriggerPos, ref lastHash); } if (CameraShake != null) { HashUtils.ContentHashOnto(CameraShake.ShakeOnNotHit, ref lastHash); HashUtils.ContentHashOnto(CameraShake.ShakeRange, ref lastHash); HashUtils.ContentHashOnto(CameraShake.ShakeTime, ref lastHash); if (CameraShake.ShakeAngle.HasValue) { HashUtils.ContentHashOnto(CameraShake.ShakeAngle.Value, ref lastHash); } HashUtils.ContentHashOnto(CameraShake.ShakeStepFrame, ref lastHash); HashUtils.ContentHashOnto(CameraShake.ClearPreviousShake, ref lastHash); } HashUtils.ContentHashOnto((int)Target, ref lastHash); if (TargetOption != null && TargetOption.Range != null) { HashUtils.ContentHashOnto(TargetOption.Range.isDynamic, ref lastHash); HashUtils.ContentHashOnto(TargetOption.Range.fixedValue, ref lastHash); HashUtils.ContentHashOnto(TargetOption.Range.dynamicKey, ref lastHash); } if (Predicates == null) { return; } ConfigAbilityPredicate[] predicates = Predicates; foreach (ConfigAbilityPredicate configAbilityPredicate in predicates) { if (configAbilityPredicate is IHashable) { HashUtils.ContentHashOnto((IHashable)configAbilityPredicate, ref lastHash); } } } public override void Call(ActorAbilityPlugin abilityPlugin, ConfigAbilityAction actionConfig, ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt) { abilityPlugin.DamageByAttackPropertyHandler(actionConfig, instancedAbility, instancedModifier, target, evt); } public override bool GetDebugOutput(ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt, ref string output) { output = string.Format("{0} 对 {1} 开始通过技能造成攻击 AttackProperty {2}", Miscs.GetDebugActorName(instancedAbility.caster), Miscs.GetDebugActorName(target), AttackProperty.GetDebugOutput()); return true; } } }