namespace MoleMole.Config { public class HitExplodeShotgunBulletMixin : HitExplodeBulletMixin { public int BulletNum = 1; public int MaxHitNum = 5; public float ScatterAngleMinX = 10f; public float ScatterAngleMaxX = 10f; public float ScatterAngleMinY = 10f; public float ScatterAngleMaxY = 10f; public float ScatterDistanceMin = 2f; public float ScatterDistanceMax = 8f; public override BaseAbilityMixin CreateInstancedMixin(ActorAbility instancedAbility, ActorModifier instancedModifier) { return new AbilityHitExplodeShotgunBulletMixin(instancedAbility, instancedModifier, this); } } }