using System; using FullInspector; using UnityEngine; namespace MoleMole.Config { public class RelativeToTransformPath : EffectCreationOp { [NonSerialized] [InspectorDisabled] public string type = "Relative To Transform Path"; public string TransformPath; public override void Process(ref Vector3 initPos, ref Vector3 initDir, ref Vector3 initScale, BaseMonoEntity entity) { Transform transform = entity.transform.Find(TransformPath); initPos = transform.position; } } }