using System; using FullInspector; using UnityEngine; namespace MoleMole.Config { public class UseCameraForward : EffectCreationOp { [NonSerialized] [InspectorDisabled] public string type = "Use Camera Forward"; public override void Process(ref Vector3 initPos, ref Vector3 initDir, ref Vector3 initScale, BaseMonoEntity entity) { Vector3 forward = Singleton.Instance.GetMainCamera().Forward; initDir = forward; } } }