using UnityEngine; namespace MoleMole { public class ConfigCameraSlowMotionKill : ScriptableObject { public float Duration; public AnimationCurve TimeScaleCurve; public AnimationCurve CameraSpeedCurve; public AnimationCurve CameraRadiusOffsetCurve; public float MinCameraRotateAngle; public float MaxCameraRotateAngle; public float MinCameraElevationOffset; public float MaxCameraElevationOffset; public float MinCameraRadiusOffset; public float MaxCameraRadiusOffset; public Vector4 DistanceAttenuationFactorsForRotateAngle; public Vector4 DistanceAttenuationFactorsForElevationOffset; public float DistanceThreshold; public float CameraDistanceThreshold; } }