using System.Collections.Generic; namespace MoleMole { public static class DevLevelConfigData { public static List monsterInstanceIds = new List(); public static List monsterDevDatas = new List(); public static List avatarTypeNames = new List(); public static List avatarDevDatas = new List(); public static DevStageData stageDevData; public static string LEVEL_PATH = null; public static LevelActor.Mode LEVEL_MODE = LevelActor.Mode.Single; public static int LEVEL_DIFFICULTY = 0; public static LevelManager _levelManager; public static bool pariticleMode = true; public static bool configFromScene = false; public static bool isBenchmark = false; } }