using MoleMole.Config; using UnityEngine.UI; namespace MoleMole { public class EndlessInfoDialogContext : BaseDialogContext { public EndlessInfoDialogContext() { config = new ContextPattern { contextName = "EndlessInfoDialogContext", viewPrefabPath = "UI/Menus/Dialog/EndlessInfoDialog" }; } protected override void BindViewCallbacks() { BindViewCallback(base.view.transform.Find("BG").GetComponent