using UnityEngine; namespace MoleMole { public interface IAIEntity { Vector3 XZPosition { get; } BaseMonoEntity AttackTarget { get; } Vector3 FaceDirection { get; } float TimeScale { get; } Transform transform { get; } Vector3 RootNodePosition { get; } uint GetRuntimeID(); bool IsActive(); IAIController GetActiveAIController(); float GetProperty(string key); } }