using System; using MoleMole.Config; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace MoleMole { public class ItemDetailDialogContext : BaseDialogContext { public readonly StorageDataItemBase storageItem; public readonly bool hideActionBtns; public ItemDetailDialogContext(StorageDataItemBase storageItem, bool hideActionBtns = false) { config = new ContextPattern { contextName = "ItemDetailDialogContext", viewPrefabPath = "UI/Menus/Dialog/ItemDetailDialog", ignoreNotify = true }; this.storageItem = storageItem; this.hideActionBtns = hideActionBtns; } protected override void BindViewCallbacks() { BindViewCallback(base.view.transform.Find("Dialog/Content/RarityUpBtn").GetComponent