using System.Collections.Generic; using UnityEngine; namespace MoleMole { public class ItempediaData { private static List _blackList; public static void LoadFromFile() { List list = new List(); TextAsset textAsset = Miscs.LoadResource("Data/_ExcelOutput/BlacklistData", BundleType.DATA_FILE) as TextAsset; string[] array = textAsset.text.Split("\n"[0]); for (int i = 0; i < array.Length; i++) { if (array[i].Length >= 1) { list.Add(array[i]); } } int num = list.Count - 1; _blackList = new List(num); for (int j = 1; j <= num; j++) { string[] array2 = list[j].Split("\t"[0]); _blackList.Add(int.Parse(array2[0])); } } public static bool IsInBlacklist(int id) { int i = 0; for (int count = _blackList.Count; i < count; i++) { if (_blackList[i] == id) { return true; } } return false; } } }