using UnityEngine; namespace MoleMole { public class LDDropSPMedic : LDDropDataItem { public float healSP; public int dropNum = 1; public override void CreateDropGoods(Vector3 initPos, Vector3 initDir, bool actDropAnim = true) { for (int i = 0; i < dropNum; i++) { Singleton.Instance.CreateSPMedic(562036737u, initPos, initDir, healSP, actDropAnim); } } } }