using UnityEngine; namespace MoleMole { public class LDDropShielded : LDDropDataItem { public string abilityName = "Goods_Invincible"; public int dropNum = 1; public override void CreateDropGoods(Vector3 initPos, Vector3 initDir, bool actDropAnim = true) { for (int i = 0; i < dropNum; i++) { Singleton.Instance.CreateGood(562036737u, "Shielded", abilityName, 0f, initPos, initDir, actDropAnim); } } } }