using UnityEngine; namespace MoleMole.MainMenu { public static class ConfigAtmosphereUtil { public static int ChooseRandomly(int[] rates) { int num = 0; foreach (int num2 in rates) { num += num2; } int num3 = Random.Range(0, num); num = 0; for (int j = 0; j < rates.Length; j++) { num += rates[j]; if (num > num3) { return j; } } return Random.Range(0, rates.Length); } } }