using FullInspector; namespace MoleMole { public class MaxUltimateSkillTriggeredChallenge : BaseLevelChallenge { public readonly int targetUltimateSkillAmount; [ShowInInspector] private bool _finished; [ShowInInspector] private int _tempUltimateSkillAmount; private static string ULTIMATE_SKILL_NAME = "SKL02"; public MaxUltimateSkillTriggeredChallenge(LevelChallengeHelperPlugin helper, LevelChallengeMetaData metaData) : base(helper, metaData) { _finished = false; _tempUltimateSkillAmount = 0; targetUltimateSkillAmount = _metaData.paramList[0]; } public override bool IsFinished() { return _finished; } public override string GetProcessMsg() { if (IsFinished()) { return "Succ"; } return string.Format("[{0}/{1}]", _tempUltimateSkillAmount, targetUltimateSkillAmount); } public override void OnAdded() { Singleton.Instance.RegisterEventListener(_helper.levelActor.runtimeID); } public override void OnDecided() { base.OnDecided(); Singleton.Instance.RemoveEventListener(_helper.levelActor.runtimeID); } public override bool ListenEvent(BaseEvent evt) { if (evt is EvtSkillStart) { return ListenSkillStart((EvtSkillStart)evt); } return false; } private bool ListenSkillStart(EvtSkillStart evt) { BaseActor actor = Singleton.Instance.GetActor(evt.targetID); if (actor == null || !(actor is AvatarActor) || evt.skillID != ULTIMATE_SKILL_NAME) { return false; } _tempUltimateSkillAmount++; if (_tempUltimateSkillAmount >= targetUltimateSkillAmount) { Finish(); } return true; } private void Finish() { _finished = true; OnDecided(); } } }