using UnityEngine; using UnityEngine.UI; namespace MoleMole { public class MonoAvatarDetailLvUpTab : MonoBehaviour { private FriendDetailDataItem _userData; private AvatarDataItem _avatarData; protected bool _isRemoteAvatar; public void SetupView(AvatarDataItem avatarData) { _isRemoteAvatar = false; _avatarData = avatarData; SetupAvatarBasicStatus(base.transform.Find("BasicStatus/InfoPanel/BasicStatus")); base.transform.Find("BasicStatus/InfoPanel/StarPanel/AvatarStar").GetComponent().SetupView(_avatarData.star); base.transform.Find("Introduction").gameObject.SetActive(false); base.transform.Find("Star").gameObject.SetActive(true); SetupTiltSlider(base.transform.Find("Star/InfoRowFragment/Fragment"), avatarData.fragment, avatarData.MaxFragment); base.transform.Find("Star/StarUpBtn").GetComponent