using UnityEngine; namespace MoleMole { public class MonoCircleZone2D : MonoSubZone2D { public float radius = 1f; public Vector3 XZPosition { get { return new Vector3(base.transform.position.x, 0f, base.transform.position.z); } } public override bool Contain(Vector3 pos) { float num = Vector3.Distance(pos, XZPosition); return num < radius; } } }