using UnityEngine; namespace MoleMole { public class MonoDAKiana : BaseMonoDarkAvatar { public Renderer LeftWeapon; public Renderer RightWeapon; private void SetWeaponVisible(int show) { bool flag = show != 0; if (LeftWeapon != null) { LeftWeapon.enabled = flag; } if (RightWeapon != null) { RightWeapon.enabled = flag; } } } }