using System.Collections.Generic; using FullInspector; using UnityEngine; namespace MoleMole { [fiInspectorOnly] public class MonoEffectOverride : MonoBehaviour { public Dictionary materialOverrides; public Dictionary colorOverrides; public Dictionary floatOverrides; public Dictionary effectOverlays; public Dictionary effectOverrides; public List effectPredicates; private void Awake() { materialOverrides = new Dictionary(); colorOverrides = new Dictionary(); effectOverlays = new Dictionary(); floatOverrides = new Dictionary(); effectOverrides = new Dictionary(); effectPredicates = new List(); } } }